using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;

namespace PackTool
{
    public class SceneXMLHandler : XMLHandler
    {
        public XMLAttributes LightmapSettings;
        public string Prefab;

        public override void elementStart(string element, XMLAttributes attributes)
        {
            if (element == "LightmapSettings")
            {
                LightmapSettings = attributes;
            }
            else if (element == "Prefab")
            {
                Prefab = attributes.getValue("name");
            }
        }

        public override void elementEnd(string element)
        {

        }
    }
}

